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authorKunoiSayami <[email protected]>2021-11-09 22:00:01 +0800
committerKunoiSayami <[email protected]>2021-11-09 22:00:01 +0800
commit9907b61c574baf0747747f1c512f7cdd88ebed25 (patch)
tree358acb09ff8d7b0589a63b8a810e6082046877fe /db/builder.h
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+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#ifndef STORAGE_LEVELDB_DB_BUILDER_H_
+#define STORAGE_LEVELDB_DB_BUILDER_H_
+
+#include "leveldb/status.h"
+
+namespace leveldb {
+
+struct Options;
+struct FileMetaData;
+
+class Env;
+class Iterator;
+class TableCache;
+class VersionEdit;
+
+// Build a Table file from the contents of *iter. The generated file
+// will be named according to meta->number. On success, the rest of
+// *meta will be filled with metadata about the generated table.
+// If no data is present in *iter, meta->file_size will be set to
+// zero, and no Table file will be produced.
+Status BuildTable(const std::string& dbname, Env* env, const Options& options,
+ TableCache* table_cache, Iterator* iter, FileMetaData* meta);
+
+} // namespace leveldb
+
+#endif // STORAGE_LEVELDB_DB_BUILDER_H_