#include "../headers/arena.cuh" #include "../headers/random.h" using namespace cleveldb; int main() { std::vector> allocated; Arena arena; const int N = 100000; size_t bytes = 0; Random rnd(301); for (int i = 0; i < N; i++) { size_t s; if (i % (N / 10) == 0) { s = i; } else { s = rnd.OneIn(4000) ? rnd.Uniform(6000) : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20)); } if (s == 0) { // Our arena disallows size 0 allocations. s = 1; } char* r; if (rnd.OneIn(10)) { r = arena.AllocateAligned(s); } else { r = arena.Allocate(s); } for (size_t b = 0; b < s; b++) { // Fill the "i"th allocation with a known bit pattern r[b] = i % 256; } bytes += s; allocated.push_back(std::make_pair(s, r)); assert(arena.MemoryUsage() >= bytes); if (i > N / 10) { assert(arena.MemoryUsage() <= bytes * 1.10); } } for (size_t i = 0; i < allocated.size(); i++) { size_t num_bytes = allocated[i].first; const char* p = allocated[i].second; for (size_t b = 0; b < num_bytes; b++) { // Check the "i"th allocation for the known bit pattern assert((int(p[b]) & 0xff) == (i % 256)); } } return 0; }