#include #include "../headers/arena.cuh" using namespace cleveldb; #include // A very simple random number generator. Not especially good at // generating truly random bits, but good enough for our needs in this // package. class Random { private: uint32_t seed_; public: explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) { // Avoid bad seeds. if (seed_ == 0 || seed_ == 2147483647L) { seed_ = 1; } } uint32_t Next() { static const uint32_t M = 2147483647L; // 2^31-1 static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0 // We are computing // seed_ = (seed_ * A) % M, where M = 2^31-1 // // seed_ must not be zero or M, or else all subsequent computed values // will be zero or M respectively. For all other values, seed_ will end // up cycling through every number in [1,M-1] uint64_t product = seed_ * A; // Compute (product % M) using the fact that ((x << 31) % M) == x. seed_ = static_cast((product >> 31) + (product & M)); // The first reduction may overflow by 1 bit, so we may need to // repeat. mod == M is not possible; using > allows the faster // sign-bit-based test. if (seed_ > M) { seed_ -= M; } return seed_; } // Returns a uniformly distributed value in the range [0..n-1] // REQUIRES: n > 0 uint32_t Uniform(int n) { return Next() % n; } // Randomly returns true ~"1/n" of the time, and false otherwise. // REQUIRES: n > 0 bool OneIn(int n) { return (Next() % n) == 0; } // Skewed: pick "base" uniformly from range [0,max_log] and then // return "base" random bits. The effect is to pick a number in the // range [0,2^max_log-1] with exponential bias towards smaller numbers. uint32_t Skewed(int max_log) { return Uniform(1 << Uniform(max_log + 1)); } }; int main() { std::vector> allocated; Arena arena; const int N = 100000; size_t bytes = 0; Random rnd(301); for (int i = 0; i < N; i++) { size_t s; if (i % (N / 10) == 0) { s = i; } else { s = rnd.OneIn(4000) ? rnd.Uniform(6000) : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20)); } if (s == 0) { // Our arena disallows size 0 allocations. s = 1; } char* r; if (rnd.OneIn(10)) { r = arena.AllocateAligned(s); } else { r = arena.Allocate(s); } for (size_t b = 0; b < s; b++) { // Fill the "i"th allocation with a known bit pattern r[b] = i % 256; } bytes += s; allocated.push_back(std::make_pair(s, r)); assert(arena.MemoryUsage() >= bytes); if (i > N / 10) { assert(arena.MemoryUsage() <= bytes * 1.10); } } for (size_t i = 0; i < allocated.size(); i++) { size_t num_bytes = allocated[i].first; const char* p = allocated[i].second; for (size_t b = 0; b < num_bytes; b++) { // Check the "i"th allocation for the known bit pattern assert((int(p[b]) & 0xff) == (i % 256)); } } return 0; }